

It’s also game over if you let three pieces of fruit fall to the floor uncut. In classic mode, several bombs are thrown up along with the fruit, and the game ends if you get too careless with your swings and hit a bomb. Halfbrick keeps this fruit smoothie fresh by iterating on the formula a few times. A game of Fruit Ninja tends to only last a minute or two, but slicing fruit in half feels so satisfying and the race to beat your high score is so demanding, that Fruit Ninja achieves that addictive replayability of many classic arcade titles. Halve three or more pieces of fruit in one swing and you’re awarded a combo bonus. A fruit basket worth of produce is tossed up onscreen, and players have to slash apart the selection of watermelon, pineapples, bananas, etc. Fruit Ninja Kinect is still immediately entertaining, but not so easy to forget after you’re done playing.įor those who haven’t played Fruit Ninja before, the premise is simple. The game smoothly handles this transition. Now Halfbrick is hoping to grab the attention of the console market by releasing its mobile darling on Xbox Kinect. Thanks to its simple charm and intuitive gameplay, the game quickly shot to the top of the charts. Last year, Australian developer Halfbrick released Fruit Ninja for iPhone and other mobile devices. Designed to immediately jump into the action and provide a quick thrill, many mobile phone games are fun for about five minutes and then are quickly forgotten.
